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Vulcan has very high impact force and rate of fire, as well as a long firing range. When firing, the turret remains fixed on target- regardless of the movements and rotation of its [[Hulls|hull]]- and has a special gyroscope mechanism which allows it to achieve direct hits simply by shooting towards another player.
 
Vulcan has very high impact force and rate of fire, as well as a long firing range. When firing, the turret remains fixed on target- regardless of the movements and rotation of its [[Hulls|hull]]- and has a special gyroscope mechanism which allows it to achieve direct hits simply by shooting towards another player.
   
Whne pressing Space, it takes a few seconds for Vulcan's barrels to rotate fast enough to begin to fire. When firing mode begins, the turret's rotation speed (using the '''<''' and '''>''' keys) is drastically reduced, which makes the gyroscope almost useless in close rances, since the enemies can drive around the Vulcan and hide from its fire.
+
When pressing Space, it takes a few seconds for Vulcan's barrels to rotate fast enough to begin to fire. When firing mode begins, the turret's rotation speed (using the '''<''' and '''>''' keys) is drastically reduced, which makes the gyroscope almost useless in close rances, since the enemies can drive around the Vulcan and hide from its fire.
   
 
===Overheating===
 
===Overheating===
One of Vulcan's unique charasteristic is its reloading bar, which is not related to the turret's magazine- Vulcan can theoretically shoot indefinitely- but to the turret's temperature. When the bar hits 0, it means that the turret has overheated of shooting for too long, and will now begin to deal self-damage, slowly decreasing their own health.
+
One of Vulcan's unique characteristic is its reloading bar, which is not related to the turret's magazine- Vulcan can theoretically shoot indefinitely- but to the turret's temperature. When the bar hits 0, it means that the turret has overheated by shooting for too long, and will now begin to deal self-damage, slowly decreasing their own health.
   
If the tanker keep firing and runs out of health, they would self-destruct. If the tanker stops holding Space, the bar would reload, yet the tanker would still have to wait until their temperature goes back to normal before the self-damaging effect ends (if they didn't have enough health in this case, they would self-destruct as well).
+
If the tanker keeps firing and runs out of health, they would self-destruct. If the tanker stops holding Space, the bar would reload, yet the tanker would still have to wait until their temperature goes back to normal before the self-damaging effect ends (if they didn't have enough health in this case, they would self-destruct as well).
   
 
The effect- which behaves just as if the tank was attacked by a [[Firebird]]- can be reduced using [[Isida]]s, [[Freeze]]s and [[Repair Kit]]s. [[Paints]] providing protection against Firebird will also reduce the overheating damage.
 
The effect- which behaves just as if the tank was attacked by a [[Firebird]]- can be reduced using [[Isida]]s, [[Freeze]]s and [[Repair Kit]]s. [[Paints]] providing protection against Firebird will also reduce the overheating damage.

Revision as of 12:13, 17 April 2018

Vulcan is a machine gun turret in Tanki Online, which is unlocked at the rank of Corporal. It has a high fire rate, and a unique mechanism called a gyroscope. This allows it to fire in one direction without the turret turning as your tank turns. It is for 650 crystals.

Characteristics

Vulcan has very high impact force and rate of fire, as well as a long firing range. When firing, the turret remains fixed on target- regardless of the movements and rotation of its hull- and has a special gyroscope mechanism which allows it to achieve direct hits simply by shooting towards another player.

When pressing Space, it takes a few seconds for Vulcan's barrels to rotate fast enough to begin to fire. When firing mode begins, the turret's rotation speed (using the < and > keys) is drastically reduced, which makes the gyroscope almost useless in close rances, since the enemies can drive around the Vulcan and hide from its fire.

Overheating

One of Vulcan's unique characteristic is its reloading bar, which is not related to the turret's magazine- Vulcan can theoretically shoot indefinitely- but to the turret's temperature. When the bar hits 0, it means that the turret has overheated by shooting for too long, and will now begin to deal self-damage, slowly decreasing their own health.

If the tanker keeps firing and runs out of health, they would self-destruct. If the tanker stops holding Space, the bar would reload, yet the tanker would still have to wait until their temperature goes back to normal before the self-damaging effect ends (if they didn't have enough health in this case, they would self-destruct as well).

The effect- which behaves just as if the tank was attacked by a Firebird- can be reduced using Isidas, Freezes and Repair Kits. Paints providing protection against Firebird will also reduce the overheating damage.

Pros and Cons

Plus Pros:

  • High firing rate
  • High impact force
  • Accurate auto-aiming when shooting towards an enemy
  • Knocking off a Vulcan's aim is very difficult for the opponents
  • Can shoot indefinitely
  • Can pick off light and medium hulls.

Minus Cons:

  • Self-damaging when overheating
  • Deals low damage over distance
  • Minor rotation speed when firing
  • You can be destroyed before you finish reloading.

Uses

Just as the garage description tells, when used with heavy hulls, Vulcan can cause continues damage to enemies, without bothering too much about self-damage. This is particularly useful in maps with large open areas, such as Stadium and Highways, where a Vulcan can stay on a strategic point, waiting for an enemy to try and cross the map. If an enemy is in the air, you can flip them with Vulcans high impact force. It is fun jumping down in madness and shooting to the side with Vulcan!

Upgrades overview

  • Vulcan M1- shows itself in a truly amazing spotlight, as all of its parameters get upgraded enormously. You have better range, more damage and even more impact force, which goes up from 99 to a crazy 228. You can turn the turret slightly faster. If you're addicted to playing with the Vulcan, definitely save up for the upgrade.
  • Vulcan M2- shows similar parameter evolution, as the impact force rises from 228 to 309, for example. You can turn the turret surprisingly fast (95.7), almost the same speed as a M0 Freeze gun (which has 97.7). You will also deal even more damage with your turret, which makes it among the most troubling weapons for your enemy.
  • Vulcan M3- last upgrade of Vulcan unleashes the true force of this machine gun-style turret. The damage goes from 43.5 to 59.7, threatening every tank on the battlefield. The impact force rises from the insane 309 to 487. Turning the turret becomes faster as well, putting you in a real advantage. Fighting at long ranges is also a real asset, as your range is now 183.5.

History

Vulcan was released on February 6, 2015,[1], along with a series of paints with Vulcan protection.[2]. It was released just a short while after the release of Hammer.

On September 3, 2015, the different versions of Vulcan and their garage icons got a new look. This was first revealed in episode 57 of the Tanki V-Log, where the designs were shown.[3]

Table of characteristics

M0 M1 M2 M3
Rank available Corporal Corporal Warrant Officer 2 Warrant Officer 2 Second Lieutenant Second Lieutenant Marshal Marshal
Price Crystal650 Crystal28,300 Crystal82,700 Crystal231,000
Accumulative price Crystal650 Crystal28,950 Crystal111,650 Crystal342,650
Damage Per Second 212 296 349 455
Impact force 72.06 130.88 167.65 241.18
Reload speed N/A N/A N/A N/A
Rotation speed 74.41 86.18 93.53 108.24
Range 103.53 112.94 118.82 130.59
Max effective range 51.76 56.47 59.41 65.29
View in Garage
Vulcan M0
Vulcan M1
Vulcan M2
Vulcan M3

Trivia

  • The Vulcan is one among 5 other turrets which actually resemble a real gun/turret, the others apart from the Vulcan are Shaft, Thunder, Smoky and Hammer.
  • The turret's name was picked by player submissions. The name "Vulcan" was likely popular due to its resemblance to the M61 Vulcan.
  • When a Vulcan was first released, its projectiles did not damage an enemy Hammer while hitting their turret.
  • As of the Rebalence Update, the Vulcan's self damage has been increased and the rotation speed of the turret while firing has been reduced.
  • It is the third turret that can deal self-damage in the game, after Thunder and Ricochet. As oppose to them, however, Vulcan's self damage is done as a result of overheating, and not by the damage if the projectiles themeselves.

Gallery

Original icons

External links

Sources and references