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{{ItemInfobox
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{{Archive}}{{ItemInfobox
 
| name = Railgun
 
| name = Railgun
 
| image = Turret railgun m0.png
 
| image = Turret railgun m0.png
| caption = Railgun M0
+
| caption = Railgun Mk1
 
| type = Turret
 
| type = Turret
 
| rank = 2
 
| rank = 2
 
| price = 250
 
| price = 250
| rank-m1 = 13
+
| price-tankoins = 0
| price-m1 = 31400
+
| rank-m1 = Gefreiter
| rank-m2 = 18
+
| price-m1 = 350
| price-m2 = 96100
+
| rank-m2 = Master Sergeant
| rank-m3 = 26
+
| price-m2 = 5000
| price-m3 = 218300
+
| rank-m3 = Warrant Officer 3
  +
| price-m3 = 23000
 
| description = A gun for professionals. Performs well at any range. Takes a long time to reload and needs to warm up before firing, but packs a hefty punch. A good pairing for any hull, but light tanks run the risk of flipping over from the recoil! A favorite amongst clan players.
 
| description = A gun for professionals. Performs well at any range. Takes a long time to reload and needs to warm up before firing, but packs a hefty punch. A good pairing for any hull, but light tanks run the risk of flipping over from the recoil! A favorite amongst clan players.
  +
|rank-m4 = Second Lieutenant|price-m4 = 47000|rank-m5 = Lieutenant Colonel|price-m5 = 80000|rank-m6 = Major General|price-m6 = 112000|rank-m7 = Marshal|price-m7 = 150000}}
}}
 
   
'''Railgun''' is a [[Turrets|turret]] in Tanki Online, which is unlocked at the [[rank]] of Private. It shoots high a metal projectile that instantly hits its target, and is capable of damaging a row of tanks. It is mostly effective at mid and long ranges.
+
'''Railgun''' is a [[Turrets|turret]] in Tanki Online, unlocked at the [[rank]] of {{Rank|rank = 2}}. It fires high a metal projectile that instantly hits its target, and is capable of damaging a row of tanks. It is mostly effective at mid and long ranges. It works well alongside shaft just without the scope.
   
 
==Characteristics==
 
==Characteristics==
Railgun has a very long reloading time- roughly the same time it takes [[Hammer]] to reload an empty magazine. When firing, there is a short delay until the projectile is fired, and therefore it requires practice to get used to the delay and to get the timing of shots right. However, once fired, the projectile will travel in a straight line instantaneously, hitting any target on its path, while leaving a glowing trail behind, that quickly fades away. The color of the trail is determined by the [[Upgrades#M upgrades|M version]] of Railgun.
+
Railgun has a very long reloading time, slightly shorter than the time it takes [[Hammer]] to reload an empty magazine at M0, but at lot quicker at M4. When firing, there is a short delay of 1.1 seconds before the projectile is fired, and therefore it requires practice to get used to the delay and to get the timing of shots right. However, once fired, the projectile will travel in a straight line instantaneously, hitting any target on its path, while leaving a glowing trail behind, that quickly fades away. The color of the trail is determined by the [[Upgrades#M upgrades|M version]] of Railgun before the color effects were added into the game.
   
It has a very high impact force, which can potentially get Railgun users flipped, especially if when using light hulls. On the other hand, it also has the highest impact force per projectile in the game, which mostly results in knocking off an enemy's aim.
+
It has a very high impact force, which can sometimes get Railgun users flipped over, especially if when using light hulls. On the other hand, it also has the highest impact force per projectile in the game, which mostly results in knocking off an enemy's aim.
   
 
The Railgun's rotation speed is also relatively slow. When combining the turret's rotation speed with the accumulative rotation speed of the tanker's hull, hitting targets at close-range becomes easier.
 
The Railgun's rotation speed is also relatively slow. When combining the turret's rotation speed with the accumulative rotation speed of the tanker's hull, hitting targets at close-range becomes easier.
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Railgun's shot do not lose power when hitting distant targets, but the minimum damage will be dealt if the target is being hit in a shallow angle. Railgun's projectile, which travels in a straight line and hits any target in its path, loses some of its power each time it hits a target. The leftover damage is determined by the penetrating power parameter, which becomes higher each M version of Railgun, and can also be micro-upgraded. In general, the leftover damage can be expressed in the following way- <math>D_n = D_{0} * P^{n}</math>, where ''D<sub>0</sub>'' is the initial damage, ''n'' is the number of tanks that the attack has penetrated, ''P'' is the penetrating power and ''D<sub>n</sub>'' is the dmage that the next attacked would be dealt if hit.
 
Railgun's shot do not lose power when hitting distant targets, but the minimum damage will be dealt if the target is being hit in a shallow angle. Railgun's projectile, which travels in a straight line and hits any target in its path, loses some of its power each time it hits a target. The leftover damage is determined by the penetrating power parameter, which becomes higher each M version of Railgun, and can also be micro-upgraded. In general, the leftover damage can be expressed in the following way- <math>D_n = D_{0} * P^{n}</math>, where ''D<sub>0</sub>'' is the initial damage, ''n'' is the number of tanks that the attack has penetrated, ''P'' is the penetrating power and ''D<sub>n</sub>'' is the dmage that the next attacked would be dealt if hit.
   
===Cons and pros===
+
==Pros and Cons==
;(+)Pros
+
{{Pros}}
:*High damage
+
*High damage
:*Can penetrate multiple tanks
+
*Can penetrate multiple tanks at once
 
:*High impact force. Recoil can be used to achieve a soft land when jumping off high places
 
:*High impact force. Recoil can be used to achieve a soft land when jumping off high places
 
:*Good for parkour
 
:*Good for parkour
 
:*Affordable (total price is almost exactly the average of all turrets' versions)
 
:*Affordable (total price is almost exactly the average of all turrets' versions)
 
:*No damage drop off (infinite range)
 
:*No damage drop off (infinite range)
  +
{{Cons}}
:*Min damage only applies when hitting a target at a shallow angle
 
 
*Long reload time
:;(-)Cons
 
 
*Short delay before the projectile is fired
:*Long reload time
 
 
*Slow turret rotation speed (especially at M0)
:*Short delay before the projectile is fired
 
  +
*Equipping with light hulls will sometimes cause it to flip (for instance, firing while in air)
:*Slow turret rotation speed (especially at M0)
 
  +
*Hard to aim
   
 
==Uses==
 
==Uses==
Line 50: Line 52:
   
 
==Upgrades overview==
 
==Upgrades overview==
*'''Railgun M1-''' is given a huge boost to all parameters. The rotation speed is increased by roughly 50%; the max damage is significantly increased, and the min damage is equal to the max damage of the M0 version; the penetration power impact force and reloading time are also drastically increased. This version allows killing M0 [[Hornet]]s with a single shot. The trail color is a more intense blue.
+
*'''Railgun M1''' is given a huge boost to all parameters. This version allows killing M0 light hulls with a single shot.
  +
*'''Railgun M2''' the parameters are given quite a lesser boost from M1 compared to the boost from M0 to M1. Railguns at this modification level are generally considered weaker than Railgun among M1s. However, players usually try to upgrade to M3 (M2 MU10) as soon as possible so this won't be a problem.
*'''Railgun M2-''' has addition changes which makes it even more powerful. The penetration power is increased by about 20%, yet it is enough for achieving multikills in many cases. Unlike all other M versions, it is the only one that is not capable of destroying a [[Wasp]] with the same M version, yet a few micro-upgrades will allow it to kill even a Hornet M2. The color of the shots is light purple.
 
  +
*'''Railgun M3''' has a series of improvements.
*'''Railgun M3-''' has a series of improvements. Its reloading time is increased by about half a second, and its impact force and rotation speed are given a decent boost. Its damage is given a high boost, and the penetration power becomes very high. The trail of its shots becomes golden.
 
  +
*'''Railgun M3+ '''at this modification level, Railguns will never lose damage even after passing by a tank first, unless the enemies have equipped protections or a double armor.
   
 
==Railgun XT==
 
==Railgun XT==
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==Table of characteristics==
 
==Table of characteristics==
  +
(under reconstruction)
{| class="wikitable"
 
! !! M0 !! M1 !! M2 !! M3
 
|-
 
| '''Rank available''' || {{Rank|2}} || {{Rank|13}} || {{Rank|18}} || {{Rank|26}}
 
|-
 
| '''Price''' || {{Crystals|250}} || {{Crystals|31400}} || {{Crystals|96100}} || {{Crystals|218300}}
 
|-
 
| '''Accumulative price''' || {{Crystals|250}} || {{Crystals|31650}} || {{Crystals|127750}} || {{Crystals|346050}}
 
|-
 
| '''Damage''' || 45-74 || 74-116 || 88-135 || 109-165
 
|-
 
| '''Impact force''' || 254 || 402 || 470 || 578
 
|-
 
| '''Reload speed''' || 7.54 || 6.86 || 6.55 || 6.06
 
|-
 
| '''Rotation speed''' || 41.8 || 60.3 || 68.8 || 82.2
 
|-
 
| '''Penetrating power''' || 74.4 || 78.8 || 85 || 94.7
 
|-
 
|'''View in Garage''' || [[File:Turret railgun m0.png|center|120px|Railgun M0]] || [[File:Turret railgun m1.png|center|120px|Railgun M1]] || [[File:Turret railgun m2.png|center|120px|Railgun M2]] || [[File:Turret railgun m3.png|center|120px|Railgun M3]]
 
|}
 
   
 
==Trivia==
 
==Trivia==
 
*It is great to damage enemies enough so they are weak for your teammates to take them out faster and still get you some points.
 
*It is great to damage enemies enough so they are weak for your teammates to take them out faster and still get you some points.
 
*The turret is based on the experimental real-life gun, the [[wikipedia:Railgun|railgun]], which uses powerful magnetic fields to propel a projectile to speeds unreachable by current armamen
 
*The turret is based on the experimental real-life gun, the [[wikipedia:Railgun|railgun]], which uses powerful magnetic fields to propel a projectile to speeds unreachable by current armamen
  +
*It works great along side a shaft user but without the scope.
  +
*Railgun was once called the 'Fear Machine'.
 
The paints Forester, Chainmail, Dirty, Corrosion, turdra, fracture, sandstone, digital, blacksmith, winter, savanna, emerald, tiger, prodigi, raccoon, Picasso, clay, premium, acid, champion, silver, bronze, veteran, star, lucky7, master of parkour, helper and lord have extra armour against the railgun.
 
The paints Forester, Chainmail, Dirty, Corrosion, turdra, fracture, sandstone, digital, blacksmith, winter, savanna, emerald, tiger, prodigi, raccoon, Picasso, clay, premium, acid, champion, silver, bronze, veteran, star, lucky7, master of parkour, helper and lord have extra armour against the railgun.
   
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Rail.jpeg|Railgun mounted on top of [[Dictator]], with their old design
 
Rail.jpeg|Railgun mounted on top of [[Dictator]], with their old design
 
Railgun-0.png|The glowing trail of all 4 Railgun versions' shots
 
Railgun-0.png|The glowing trail of all 4 Railgun versions' shots
Screenshot 2015-01-05 at 5.41.51 PM.png|[[Railgun XT]]
+
Screenshot 2015-01-05 at 5.41.51 PM.png|[[Railgun XT (Old Image)]]
 
</gallery>
 
</gallery>
  +
[[File:2394673A-BF1A-43C0-AD36-95D2A40AB95F.jpeg|thumb|235x235px]]
   
 
==See also==
 
==See also==

Latest revision as of 23:01, 11 August 2021

Railgun is a turret in Tanki Online, unlocked at the rank of Private Private. It fires high a metal projectile that instantly hits its target, and is capable of damaging a row of tanks. It is mostly effective at mid and long ranges. It works well alongside shaft just without the scope.

Characteristics

Railgun has a very long reloading time, slightly shorter than the time it takes Hammer to reload an empty magazine at M0, but at lot quicker at M4. When firing, there is a short delay of 1.1 seconds before the projectile is fired, and therefore it requires practice to get used to the delay and to get the timing of shots right. However, once fired, the projectile will travel in a straight line instantaneously, hitting any target on its path, while leaving a glowing trail behind, that quickly fades away. The color of the trail is determined by the M version of Railgun before the color effects were added into the game.

It has a very high impact force, which can sometimes get Railgun users flipped over, especially if when using light hulls. On the other hand, it also has the highest impact force per projectile in the game, which mostly results in knocking off an enemy's aim.

The Railgun's rotation speed is also relatively slow. When combining the turret's rotation speed with the accumulative rotation speed of the tanker's hull, hitting targets at close-range becomes easier.

Railgun's shot do not lose power when hitting distant targets, but the minimum damage will be dealt if the target is being hit in a shallow angle. Railgun's projectile, which travels in a straight line and hits any target in its path, loses some of its power each time it hits a target. The leftover damage is determined by the penetrating power parameter, which becomes higher each M version of Railgun, and can also be micro-upgraded. In general, the leftover damage can be expressed in the following way- , where D0 is the initial damage, n is the number of tanks that the attack has penetrated, P is the penetrating power and Dn is the dmage that the next attacked would be dealt if hit.

Pros and Cons

Plus Pros:

  • High damage
  • Can penetrate multiple tanks at once
  • High impact force. Recoil can be used to achieve a soft land when jumping off high places
  • Good for parkour
  • Affordable (total price is almost exactly the average of all turrets' versions)
  • No damage drop off (infinite range)

Minus Cons:

  • Long reload time
  • Short delay before the projectile is fired
  • Slow turret rotation speed (especially at M0)
  • Equipping with light hulls will sometimes cause it to flip (for instance, firing while in air)
  • Hard to aim

Uses

Railgun's high damage and infinite range, along with the fact that its damage does not decrease over distance, makes it great for hitting distant target. It also comes in handy when there is need to destroy a group of tanks, thanks to its penetration power.

Due to its long-range properties, it is mainly effective in large maps, where the player can reveal himself only when shooting from the distance, hitting cover, and then take cover while the turret is reloading.

Its high impact force allows it to flip other tanks, which is useful for knocking off an enemy's aim. The enemy tank can easily get flipped, especially if the tank fires while being hit by the railgun shot. The recoil is also useful to change a tank's flipping while falling over high areas, in order to achieve a soft landing.

In addition to that, its high recoil and impact force make it used a lot in parkour battles. In format battles, it is the only turret allowed in the XP, BP and XP/BP modes, and is also widely used in the parkour mode.

Upgrades overview

  • Railgun M1 is given a huge boost to all parameters. This version allows killing M0 light hulls with a single shot.
  • Railgun M2 the parameters are given quite a lesser boost from M1 compared to the boost from M0 to M1. Railguns at this modification level are generally considered weaker than Railgun among M1s. However, players usually try to upgrade to M3 (M2 MU10) as soon as possible so this won't be a problem.
  • Railgun M3 has a series of improvements.
  • Railgun M3+ at this modification level, Railguns will never lose damage even after passing by a tank first, unless the enemies have equipped protections or a double armor.

Railgun XT

Main article: Railgun XT

During the Holiday celebrations in December 2014, a temporary rental turret was available- the Railgun XT- which is an improved version of Railgun. It was available to buy and use until the end of the event, at which it was removed from all garages. It became available a second time to Generalissimos from Daily Missions.

Table of characteristics

(under reconstruction)

Trivia

  • It is great to damage enemies enough so they are weak for your teammates to take them out faster and still get you some points.
  • The turret is based on the experimental real-life gun, the railgun, which uses powerful magnetic fields to propel a projectile to speeds unreachable by current armamen
  • It works great along side a shaft user but without the scope.
  • Railgun was once called the 'Fear Machine'.

The paints Forester, Chainmail, Dirty, Corrosion, turdra, fracture, sandstone, digital, blacksmith, winter, savanna, emerald, tiger, prodigi, raccoon, Picasso, clay, premium, acid, champion, silver, bronze, veteran, star, lucky7, master of parkour, helper and lord have extra armour against the railgun.

Gallery

2394673A-BF1A-43C0-AD36-95D2A40AB95F

See also