Hammer | |
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Hammer M0 | |
Information | |
Type | Turret |
Rank Unlocked | Corporal |
Price | 350 |
Price | ??? |
Upgrades info | |
Mk1 Rank | Warrant Officer 2 |
Mk1 Price | 37,000 |
Mk2 Rank | Captain |
Mk2 Price | 117,100 |
Mk3 Rank | Marshal |
Mk3 Price | 223,900 |
Mk4 Rank | N/A |
Mk4 Price | ??? |
Mk5 Rank | N/A |
Mk5 Price | ??? |
Mk6 Rank | N/A |
Mk6 Price | ??? |
Mk7 Rank | N/A |
Mk7 Price | ??? |
Garage description | |
Perfect choice for close range combat. Three powerful shots mean your opponents have no way out. Its shotgun functionality allows Hammer to hit several targets with one shot at medium ranges. Works best with medium hulls. |
Hammer is a turret in Tanki Online, which is unlocked at the rank of Master Corporal. It is essentially a shotgun with a 3-shot magazine, each consists of pellets, which, in turn, scatter before hitting the target. It is mostly effective in short to short-mid ranges.
Characteristics
Hammer has a magazine with the capacity of three shots. Between each shot is a short gap, and once the magazine is consumed, it would automatically load itself. However, it can not load magazines unless all three are used.
Each shot consists of 9 different pellets- each with the same damage- which scatter. Therefore, the closer the shooter is from the target, the more pellets will hit, and the farther he is, the more pellets will miss. Each pellet is also capable of bouncing once off walls. Between each shot is a short time gap, similar to Smoky's reloading time.
Reloading the magazine can only be done by consuming all 3 shots. Therefore, if the player is interested in having a full magazine, yet still has one or two shots left, they would have to shoot them first (if the player is destroyed, when respawning, the magazine will be full). Before the reloading ends- which roughly lasts the same as Railgun's reloading- a sound (persumably the reloading of each shot) will be played three times. When the third one stops playing, the magazine is ready for another use. The player can also keep pressing Space, and it would shoot automatically when reloading ends.
Pros and Cons:
- Pros:
- High damage
- Can hit multiple enemies
- Recoil can be used to achieve a soft land when jumping off high places, knock off aim, and flip yourself or other people.
- Good for parkour
- Pellets can bounce off walls (once)
- Can be used to jump on top of other tanks.
- Cons:
- Only 3 shots can be fired per magazine
- Loading time after magazine consumption is similar to railgun's
- Magazine must be consumed in order to reload
- Even though it does enormous damage at close range, hitting enemies far away will greatly decrease its damage due to its pellet spread.
- Long reload time
Uses
Hammers high damage makes it ideal for nearly any tasks that requires dealing damage. It can, secure the base in Capture The Flag, or secure points in the CP mode. It is also useful for finding and killing the enemy flag carrier, when it's needed to return the team's flag.
Hammer is also capable of effectively knocking enemies of their aim and make them miss, or better, make the tank flip, while still dealing high damage to the enemy, which allows it to destroy enemies with minimal damage in return. When many pellets hit an opponent, it is possible to flip the opponent, rendering the tank useless.
When shots are fired from point-blank, Hammer can cause an enormous damage, which can be effectively amplified using Double Damage. Hammer is also capable of destroying multiple targets from close ranges, due to the fact that its pellets scatter, rather than hitting the exact same spot. However, the "Slugger (Cone angle-50%, Turret Roation -50%" alteration can make Hammer more accurate, but makes it weak against multiple units.
History
Before the release of Hammer, there had been multiple sneak peeks in the Tanki V-Log, showing some of the prototype designs of the turret. Naming the turret has was done by leaving suggestions in the YouTube comments section of episode 24 of the V-Log,[1] and the winning name was announced in episode 26 of the V-Log.[2]
Open testing for the turret was launched in the Test Server on December 11, 2014.[3]
Hammer was released on December 28, 2014.[4] During its release, no paint provided protection against Hammer- except for the rental paint Frost. Hammer protection was added to new paints, as well as to some of the existing paints, on January 29, 2015.[5]
On February 26, 2015, the turret's barrel length was increased, both in the icon and in the 3D model.[6][7]
On February 16, 2017,[8][9] the number of pellets was changed from 21 to 9. The damage remained the same, meaning that each pellet packs a higher damage, but each missed pellet results in a larger loss in damage. Additionally, reload time of both a single round and of an entire magazine was increased. This update included the introduction of ricocheting pellets.
Table of characteristics
Gallery
Original icons
Others
Sources and references
- ↑ Tanki Online V-LOG: Episode 24
- ↑ Tanki Online V-LOG: Episode 26
- ↑ Test the upcoming shotgun turret!
- ↑ New turret already in the game!
- ↑ Paints with Hammer protection!
- ↑ Let's discuss updated looks for Hammer!
- ↑ Vulcan and new paints are in the game right now!
- ↑ Changes to Isida, Hammer and Shaft, and other changes
- ↑ Patch Update #441 - Released 16th February 2017
Garage Equipment | |
---|---|
Turrets | Firebird • Freeze • Isida • Hammer • Twins • Ricochet • Smoky • Vulcan • Thunder • Striker • Railgun • Shaft • Magnum |
Hulls | Wasp • Hornet • Hunter • Viking • Dictator • Titan • Mammoth |
XT items | Smoky XT • Firebird XT • Thunder XT • Railgun XT • Wasp XT • Hornet XT • Viking XT • Vulcan XT • Mammoth XT |
Supplies | Repair Kit • Double Armor • Double Damage • Speed Boost • Mine |