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Hammer is a turret in Tanki Online, which is unlocked at the rank of Corporal Corporal. It is essentially a shotgun with a 3-shot magazine, each consists of pellets, which, in turn, scatter before hitting the target. It is mostly effective in short to short-mid ranges.

Characteristics

Hammer has a magazine with the capacity of three shots. Between each shot is a short gap, and once the magazine is consumed, it would automatically load itself. However, it can not load magazines unless all three are used.

Each shot consists of 9 different pellets- each with the same damage- which scatter. Therefore, the closer the shooter is from the target, the more pellets will hit, and the farther he is, the more pellets will miss. Each pellet is also capable of bouncing once off walls. Between each shot is a short time gap, similar to Smoky's reloading time.

Reloading the magazine can only be done by consuming all 3 shots. Therefore, if the player is interested in having a full magazine, yet still has one or two shots left, they would have to shoot them first (if the player is destroyed, when respawning, the magazine will be full). Before the reloading ends- which roughly lasts the same as Railgun's reloading- a sound (presumably the reloading of each shot) will be played three times. When the third one stops playing, the magazine is ready for another use. The player can also keep pressing Space, and it would shoot automatically when reloading ends.

Pros and Cons:

Plus Pros:
  • High damage
  • Can hit multiple enemies
  • Recoil can be used to achieve a soft land when jumping off high places, knock off aim, and flip yourself or other people.
  • Good for parkour
  • Pellets can bounce off walls (once)
  • Can be used to jump on top of other tanks.
Minus Cons:
  • Only 3 shots can be fired per magazine
  • Loading time after magazine consumption is similar to railgun's
  • Magazine must be consumed in order to reload
  • Even though it does enormous damage at close range, hitting enemies far away will greatly decrease its damage due to its pellet spread.
  • Long reload time

Uses

Hammers high damage makes it ideal for nearly any tasks that requires dealing damage. It can, secure the base in Capture The Flag, or secure points in the CP mode. It is also useful for finding and killing the enemy flag carrier, when it's needed to return the team's flag.

Hammer is also capable of effectively knocking enemies of their aim and make them miss, or better, make the tank flip, while still dealing high damage to the enemy, which allows it to destroy enemies with minimal damage in return. When many pellets hit an opponent, it is possible to flip the opponent, rendering the tank useless.

When shots are fired from point-blank, Hammer can cause an enormous damage, which can be effectively amplified using Double Damage. Hammer is also capable of destroying multiple targets from close ranges, due to the fact that its pellets scatter, rather than hitting the exact same spot. However, the "Slugger (Cone angle-50%, Turret Roation -50%" alteration can make Hammer more accurate, but makes it weak against multiple units.

History

Before the release of Hammer, there had been multiple sneak peeks in the Tanki V-Log, showing some of the prototype designs of the turret. Naming the turret has was done by leaving suggestions in the YouTube comments section of episode 24 of the V-Log,[1] and the winning name was announced in episode 26 of the V-Log.[2]

Open testing for the turret was launched in the Test Server on December 11, 2014.[3]

Hammer was released on December 28, 2014.[4] During its release, no paint provided protection against Hammer- except for the rental paint Frost. Hammer protection was added to new paints, as well as to some of the existing paints, on January 29, 2015.[5]

On February 26, 2015, the turret's barrel length was increased, both in the icon and in the 3D model.[6][7]

On February 16, 2017,[8][9] the number of pellets was changed from 21 to 9. The damage remained the same, meaning that each pellet packs a higher damage, but each missed pellet results in a larger loss in damage. Additionally, reload time of both a single round and of an entire magazine was increased. This update included the introduction of ricocheting pellets. In the balance changes the hammer reload time was increased a second longer making it a common disadvantage to those who use it.

Table of characteristics

M0 M1 M2 M3
Rank available Master Corporal Master Corporal Warrant Officer 2 Warrant Officer 2 Captain Captain Marshal Marshal
Price Crystal1,000 Crystal37,000 Crystal117,100 Crystal223,900
Accumulative price Crystal1,000 Crystal38,000 Crystal155,100 ???
Damage (per shot) 441 588 735 903
Impact force 351.96 416.85 481.74 555.87
Reload speed 2.43 2.31 2.18 2.04
Rotation speed 88.24 102.65 117.06 133.53
Range 52.35 56.47 60.59 65.29
View in Garage
Hammer M0
Hammer M1
Hammer M2
Hammer M3

Gallery

Original icons

Others

Sources and references


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