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Alterations are a settings feature of turrets, allowing the player to alter their turrets' properties. Alterations can increase performance for certain specifications while decreasing performance in other areas.

Mechanism

Alterations appear when selecting a turret in the garage- between its characteristics table and the description. Each turret has 4 possible alterations: M0, M1, M2 and M3. If one or more of these alterations is available and the player's equivalent turret is in the same M version or higher, the player will have the ability to buy it. If the M version of the alteration is higher than the player's, its purchase button in the garage will be disabled.

M0 alterations are responsible for slight visual changes (e.g. changing the color of the projectile). M1 alterations slightly change the turret's parameters (e.g. decrease maximum damage and increase range of minimum damage), and M2 upgrades provide some more significant changes. Information about M3 upgrades has yet to be released.

Firebird

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant High-pressure Pump Improved hit distance for mid-range targets: the stream of fire will shoot slightly further, and maximum hit distance is increased. Requires a more precise aiming. Max Damage Range +10%
Max Damage Range +100%
Cone Angle -75%
Crystal.png20,000
First Lieutenant First Lieutenant Compact Fuel Tanks Faster fuel ejection to increase flame temperature and combustion time, resulting in accelerated fuel consumption. Rate of heating +100%
Max temperature +100%
Energy consumption +50%
Crystal.png70,000
Major General Major General Incendiary Mix Thermite mixture will burn through tank armor, dealing increased damage, but without igniting the target. No heating effect. Damage Per Tick +50%
Energy Consumption -50%
Afterburning Effect Disabled
Crystal.png160,000

Freeze

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant High pressure pump Deal more damage and freeze targets within range. Cone angle can make it harder to attack targets on a different level of elevation. Cone angle -75%
Max Damage Range +100%
Min Damage Range +10%
Crystal.png20,000
Major Major Corrosive Mix Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed. Damage per second: +5%

Freezing Effect Disabled

Crystal.png90,000
Lieutenant General Lieutenant General Shock Freeze Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption. Freezing rate: +200%

Energy consumption: -50% 
Damage: -30%

 Crystal.png180,000

Isida

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Broadband emitter Short range emitters for easier aiming. Cone angle +200%
Range -25%
Crystal.png20,000
Warrant Officer 5 Warrant Officer 5 Support nanobots Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage. Health healed per second: +100%

Damage per second: -50% 

Crystal.png55,000
Captain Captain Nanomass Reactor After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption. Destroying an enemy reloads the energy tank 

Energy consumption: +50%  

 Crystal.png80,000

Hammer

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Slugger Increased pellet density in combination with a reduced turret rotation speed allows to hit ranged targets better. Vertical scatter angle: -50%

Horizontal spread angle: -50% 
Rotation speed: -30% 

Crystal.png20,000
Warrant Officer 1 Warrant Officer 1 Dragon's Breath Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread. Hitting an enemy ignites it (3% of max temp. per pellet)

Clip Reload Time: +15% 

Crystal.png35,000
Third Lieutenant Third Lieutenant High-Capacity Ammo Clip Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer. Ammunition per clip: +2

Clip reload: +15% 
Shot reload: +10% 

Crystal.png60,000
Lieutenant Colonel Lieutenant Colonel Duplet Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete. Shot reload: -85%

Ammunition per clip: -1 
Vertical scatter angle: +100% 
Horizontal spread angle: +50%

Crystal.png100,000
General General Adaptive Reload Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time. Destroying an enemy adds 3 shots to clip

Clip reload: +10%

Crystal.png200,000

Twins

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Plasma Accelerators Changing settings of plasma accelerators allows to be at a safer distance from the enemy in battle. Projectiles fly further and faster, but the fire rate is reduced. Projectile Speed: +100% 

Minimum Range: +100% 
Reload: +25% 

Crystal.png20,000
Warrant Officer 3 Warrant Officer 3 Stable Plasma Shots of stabilized plasma keep their form better and do not explode upon hitting a tank or an obstacle. Such shots can't deal splash-damage nor self-damage. Self-damage removed 

Impact force: +10% 
Splash damage removed 
Recoil: +10% 

Crystal.png45,000
Captain Captain Heavy Plasmagun Turret modification following the tradition of the famous BFG. Fires big balls of plasma, which travel slowly, but deal more damage. Be cautious of the self-damage from splash at close-range! Minimum damage: +35% 

Maximum damage: +35% 
Projectile speed: -50% 

Crystal.png80,000

Ricochet

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Minus-Field Stabilization Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced. Projectile speed: +100% 

Minimum range: +100% 
Reload: +25% 

Crystal.png20,000
Second Lieutenant Second Lieutenant Destabilized Plasma Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius. Splash damage Added 

Bouncing/Ricochet Effect Disabled

Crystal.png65,000
Colonel Colonel Plasma-Torch Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once. Reload: -50%

Minimum damage: -25% Maximum damage: -25% Projectile speed: -50% Maximum number of ricochets: =1

Crystal.png120,000
General General Berserker In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank. Destroying an enemy adds 100% to energy

Energy used per shot: +30%

Crystal.png200,000

Smoky

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Assault Rounds Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage. Impact force: +35%

Critical hits disabled

Crystal.png20,000
Sergeant-major Sergeant-major Supercumulative Rounds Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate. Critical damage: +50%

Critical chance: -60%

Crystal.png30,000
Warrant Officer 4 Warrant Officer 4 High-Precision Aiming System High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time. Maximum damage: +20%

Minimum damage: +50%
Critical damage: +20%
Reloading: +40%

Crystal.png50,000
First Lieutenant First Lieutenant Incendiary Rounds Replacement for the standard cumulative shots with rounds filled with an incendiary compound. Critical hits deal regular damage, but also ignite the target. Critical hits ignite the target

Critical hit excess damage disabled

Crystal.png70,000
Lieutenant Colonel Lieutenant Colonel Cryo Rounds Replacement for the standard cumulative shots with freon rounds. Critical hits will deal normal damage, but fully freeze the target. Critical hits freeze the target

Critical hit excess damage disabled

Crystal.png100,000
Lieutenant General Lieutenant General Autocannon Automated charging conveyor belt highly increases the firing rate. Regular shots lose most of their effectiveness, but critical hits happen much more often. Reload: 0.5s

Recoil: -33%
Minimum damage: -85%
Maximum damage: -85%
Impact force: -66%

Crystal.png180,000

Striker

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Missile Launcher "Hunter" Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo. Aiming time: -80%

Angular velocity: +25%

Reload time after salvo: -40%

Rockets in salvo: -3

Crystal.png20,000
Warrant Officer 3 Warrant Officer 3 Missile Launcher "Cyclone" Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased. Total rockets in salvo: +4

Pause between rockets in salvo: 0.15s
Aiming time: +30%

Crystal.png45,000
Major Major Missile Launcher "Uranium" Modification for the demolition experts: launches 2 slow-moving rockets that deal devastating damage. Total rockets in salvo: -2 Minus.png Icon info.png

Minimum: damage +50%
Maximum damage: +50%
Reload after salvo: -40%
Maximum projectile speed: 125m/s
Reload: +20%

Crystal.png90,000
General General Remote Rocket Explosives Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots! Rockets will explode upon double-pressing fire button

Maximum projectile speed: 400m/s

Crystal.png200,000

Vulcan

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Reinforced Aiming Tranmission Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective. ? Crystal.png20,000
Third Lieutenant Third Lieutenant Incendiary Band Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire. ? Crystal.png60,000
Brigadier Brigadier Shooting Speed Regulator Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire. ? Crystal.png140,000

Thunder

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Sub-caliber Rounds Replacement for the frag round with a penetrating ammo type and huge kinetic energy. Such rounds don't explode upon hitting a tank or an obstacle and cannot damage the shooter themselves. ? Crystal.png20,000
Second Lieutenant Second Lieutenant Small Caliber Charging Machine Using small caliber rounds in combination with the charging machine allows a reduction in the reload time. Small caliber rounds deal less damage. ? Crystal.png65,000
Colonel Colonel Sledgehammer Rounds Rounds with a thick lead casting lose piercing ability very quickly, but the automated charging machine allows for a noticeable increase in the firing rate. ? Crystal.png120,000

Railgun

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Reinforced Aiming Tranmission Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective. ? Crystal.png20,000
Warrant Officer 1 Warrant Officer 1 Round Stabilisation Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target. ? Crystal.png35,000
Warrant Officer 5 Warrant Officer 5 Round Destabilisation A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased. ? Crystal.png55,000
Captain Captain Electromagnetic Accelerator "Scout" This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced. ? Crystal.png80,000
Lieutenant Colonel Lieutenant Colonel Large Caliber Rounds The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer. ? Crystal.png100,000
Brigadier Brigadier Death Herald Compensator

(Do not trust the official wiki which calls it "Compulsator". It's wrong! "Compensator" is the right word!)

Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced. ? Crystal.png140,000
Lieutenant General Lieutenant General Hyperspace Rounds No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced. ? Crystal.png180,000

Magnum

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Automated Gunpowder Loading Mechanism Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power. ? Crystal.png20,000
Warrant Officer 2 Warrant Officer 2 Reinforced Gun Carriage Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel. ? Crystal.png40,000
Third Lieutenant Third Lieutenant Mortar The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells. ? Crystal.png60,000

Shaft

Rank Unlocked Name Description Effect Cost
Master Sergeant Master Sergeant Short-band Emitter Modification for tankers that prefer close-range battles and who are used to precise turrets. Increases damage and reloading time in Arcade mode. ? Crystal.png20,000
Warrant Officer 4 Warrant Officer 4 Heavy Capacitors Replacement for standard capacitors with a heavy type. The shot is charged slower, but the final damage is noticeably increased. ? Crystal.png50,000
First Lieutenant First Lieutenant Light Capacitors Replacement for standard capacitors with a light type. The shot is charged faster, but the final damage is noticeably reduced. ? Crystal.png70,000
Colonel Colonel Rapid-fire Mode Assault modification that allows firing in Arcade mode with a quick series of shots, 3 in each. At the same time the energy tank capacity is enough for one series of shots. ? Crystal.png120,000

History

Kits were released on September 22, 2016, at 02:00 (UTC),[1] where 11 alterations were released- one for each turret.[2]

Sources and references

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