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Alterations are a settings feature of turrets, allowing the player to alter their turrets' properties. Alterations can increase performance for certain specifications while decreasing performance in other areas.
Alterations appear when selecting a turret in the garage- between its characteristics table and the description. Each turret has 4 possible alterations: M0, M1, M2 and M3. If one or more of these alterations is available and the player's equivalent turret is in the same M version or higher, the player will have the ability to buy it. If the M version of the alteration is higher than the player's, its purchase button in the garage will be disabled.
M0 alterations are responsible for slight visual changes (e.g. changing the color of the projectile). M1 alterations slightly change the turret's parameters (e.g. decrease maximum damage and increase range of minimum damage), and M2 upgrades provide some more significant changes. Information about M3 upgrades has yet to be released.
Deal more damage and freeze targets within range. Cone angle can make it harder to attack targets on a different level of elevation.
Cone angle -75% Max Damage Range +100% Min Damage Range +10%
Swapping cooling agent with an acid mixture, which eats through even the most sturdy armor in mere seconds. The freezing effect is removed.
Damage per second: +5%
Freezing Effect Disabled
Quickly and effectively turn tanks into solid and immobile pieces of ice. In conditions of a limited space in the turret, several battle mechanisms had to be removed, which lowered damage and energy consumption.
Part of the destroyer-nanobots were reconfigured into a repair mode. Improved healing in exchange for lower damage.
Health healed per second: +100%
Damage per second: -50%
After receiving a signal that the target was destroyed, reactor converts the collected nanomass and recharges energy levels of the turret. Operational converter noticeably increases radiators' energy consumption.
Pellets with the striking name "Dragons breath" ignite enemy tanks, increasing overall damage from the shot. Effective only on a short distance due to the increased pellet spread.
Hitting an enemy ignites it (3% of max temp. per pellet)
Clip Reload Time: +15%
High-Capacity Ammo Clip
Special permanently fixed ammo clip for 5 projectiles, included in standard equipment for assault tanks. Reload becomes longer.
Ammunition per clip: +2
Clip reload: +15% Shot reload: +10%
Replacement of the internal construction of the turret with an adaptive mechanism from a classic double-barreled rifle. Allows to rapidly fire 2 shots, with almost no delay, and to quickly reload. Ideal for busting tanks into concrete.
Instant refill of the current ammo clip after destroying an enemy. With enough luck you can pump out kills with factory efficiency. Otherwise, you'll have to contend with an empty ammo clip for a long time.
Additional stabilization of the minus-field before each shot allows to fire effectively at a longer range. Projectiles travel further and faster, but the firing rate is reduced.
Projectile speed: +100%
Minimum range: +100%
Balls of unstable plasma disperse into clots after the slightest touch from any obstacle, hitting all enemies and the shooter themselves in a small radius.
Splash damage Added
Bouncing/Ricochet Effect Disabled
Modification that turns the turret into a short range plasmagun. Noticeably increases the rate of fire due to the radically reduced flying speed and damage of the rounds. Also, unstable plasma can't richochet more than once.
Minimum damage: -25% Maximum damage: -25% Projectile speed: -50% Maximum number of ricochets: =1
In this special assault mode firing the turret will consume energy faster, but each enemy tank destroyed will re-fill the energy tank.
Rounds with increased impact strength will make it easier to throw off the enemy's aim. Such rounds can't deal critical damage.
Impact force: +35%
Critical hits disabled
Supercumulative shots appear in the ammo clip even more rare than the "regular" cumulative rounds, but the damage from such rounds is also much greater. The damage from critical shots is increased because of the reduced critical hits rate.
Critical damage: +50%
Critical chance: -60%
Warrant Officer 4
High-Precision Aiming System
High-quality barrel and aiming correction mechanism noticeably increases damage. The use of the highly accurate equipment led to increase in reloading time.
Modification for the fans of high-accuracy shooting. Provides an almost instant target acquisition while aiming, but has only one rocket per salvo.
Aiming time: -80%
Angular velocity: +25%
Reload time after salvo: -40%
Rockets in salvo: -3
Warrant Officer 3
Missile Launcher "Cyclone"
Modification for those who hunt heavy tanks. Doubles the number of rockets per salvo, but the aiming target aquisition time is also increased.
Total rockets in salvo: +4
Pause between rockets in salvo: 0.15s
Aiming time: +30%
Missile Launcher "Uranium"
Modification for the demolition experts: launches 2 slow-moving rockets that deal devastating damage.
Total rockets in salvo: -2 Minus.png Icon info.png
Minimum: damage +50%
Maximum damage: +50%
Reload after salvo: -40%
Maximum projectile speed: 125m/s
Remote Rocket Explosives
Rockets are provided with a contactless trigger and radio emitter. Double-pressing on the fire button, while the rocket is still in the air, will immediately explode it. Be cautious while firing single shots!
Rockets will explode upon double-pressing fire button
Optimization of the aiming transmission for a faster horizontal aim. Due to optimization, vertical aiming transmission is less effective.
Modification for the fans of showering enemies with bullet fire, non-stop. While overheating from continious fire, these rounds will ignite and put the target on fire.
Shooting Speed Regulator
Decreased firing speed allows for the barrels to cool down better, but it also decreases damage. The barrels wind up and down faster. This configuration increases tactical flexibility of the weapon and allows for longer uninterrupted fire.
Optimization of the aiming transmission for a faster horizontal aiming. Due to the optimization, vertical aiming transmission is less effective.
Warrant Officer 1
Aiming system chooses a more predictable flying path for the shots. Each shot will deal a constant damage and retain power after piercing the target.
Warrant Officer 5
A handful of bolts and copper coils, inserted into the accelerator, adds even more chaos into the distribution of the final power of the shot. The range of the maximum and the minimal damage are greatly expanded, and the damage scatter is increased.
Electromagnetic Accelerator "Scout"
This modification will help you in dynamic one-on-one battles. Accelerated preparation for shots and quick reload will become an unpleasant surprise for the enemy, but the average damage is reduced.
Large Caliber Rounds
The newest development of the ammo industry — plutonium rounds that deal devastating damage. Getting ready to fire these rounds and the reload take longer.
Death Herald Compensator
(Do not trust the official wiki which calls it "Compulsator". It's wrong! "Compensator" is the right word!)
Bounty hunters will greatly appreciate this modification, which when equipped enables the turret to instantly reload after destroying an enemy. Base reload speed is reduced.
No tank — be it an ally or an enemy, is an obstacle for these hyperspace rounds, just an additional chance to accelerate. Damage from such rounds increases each time they break through the target. However, base damage and the strength of impact are reduced.
Power accumulation is faster, but at the same time it becomes harder to avoid overshooting or undershooting due to missing the required level of power.
Warrant Officer 2
Reinforced Gun Carriage
Reinforced turret platform allows turning of the gun horizontally. Because of the monolithic structure of the gun carriage it becomes impossible to lower or raise the gun barrel.
The turret fires mines instead of shells. When hitting a tank the mine explodes, and when it misses — remains at the hit spot, so somebody can go over it and blow it up. Damage from these mine-rounds is less than from regular shells.